New for Maximum-Football 2.0
Note: This list is correct as of
August 30th, 2007. All features listed are subject to change or
removal.
Graphics Changes;
- Game engine is now based on DirectX 9
technology. Graphics Cards with shader 1.0 support are
required.
- Game as a completely new lighting
system.
- New Interface elements.
- New persistent scoreboard.
- Many brand new or improved player
animations.
- Custom camera angles for replay
viewing.
- Snow and Rain have new effects (the
rain leaves little splashes on the turf).
Arcade Play Improvements;
- Xbox 360 Controller specific: Graphics
replace Icons marked 1 through 6 with A,B,Y,X,R,L
- Xbox 360 Controller specific: Trigger
passing option. This allows for throwing bullets or touch
passes.
- Speed Burst added. While open field
running (and past the LOS), the player with the ball can
have a 1 second(+-) speed burst by pressing and holding
the 1 button (A).
- Switching defensive players prior to
the snap is done with buttons 5 and 6 (left and right
thumb buttons). 5 cycles down the chain while 6 cycles
up.
- After the snap on defense, switching
to the player closest to the ball is done by pressing the
3 button (X)
- Prior to the snap on defense, you can
move the d-pad (or left thumbstick) left or right to view
the whole field.
- On defense you must now press the 2
button (B) to attempt a tackle.
- Kicking is now down in three steps. 1.
Select kick height, 2. Select kick direction, 3. Select
kick power.
- On Defense, after the snap, pressing
button 3(X) will switch you to the closest defender to
the ball.
- On Defense, before the snap, pressing
button 4(Y) and moving the thumbstick will shift the
defensive line.
General Game Changes and
Improvements;
- There is now considerably more
distinction in player positions. Version 1.3 position
names such as DB are now separated into SA & CB.
Version 1.3 Linebackers were simply LB are now OLB, ILB.
- New Depth Chart system. The Depth
chart is now slot based to take advantage of the new
player break down.
- Overall game speed reduced to about
80% of Release 1.3 speeds. This does not effect the
clock, only player movement on the field.
- There is now an almanac of past
champions and defunct teams in the leagues screens.
- Databases now import based on League
ID rather than file name. This should solve the problem
of trying to import two different leagues that may have
used the same file name.
- League databases that are removed from
the game folder will now be removed from the games
internal league list. This cleans up the league deletion
process.
- On Defense, before the snap, you can
shift the defensive line by pressing the 4 key (button 4)
and pressing an Arrow key (thumbstick).
- The computer AI will now shift the
defensive line to try and counter your play calling
tendencies.
- 2007 Canadian Football punting rules
added.
- Improved Pass and Run blocking.
- Improved Defensive Man-2-Man coverage
- Improved Zone coverage.
Play Development System;
- When creating a Formation in the PDS,
it now prompts you to include what running back positions
you wish to use (FB,HB,RB3). 0 TE count is now an option.
The remainder players on the formation are receivers with
their count starting at 1 and going up.
- Enabled various additional commands
points.
- Punters and QB's can now be moved
forward and backward in the PDS, but not left and right.
Those positions must be under centre.
Input Changes;
- The game has a new input engine.
- Helper icons now match your input
device.
- Now fully supports the XBox 360
Controller
Maximum-Football is copyright©
2002 - 2008, David A. Winter, and Wintervalley Software. All
text, graphics and related information is copyright© 2002 -
2008, David A. Winter and Wintervalley Software.