Maximum-Football 2.2.90 Change
List
Note: This list is correct as of
September 06, 2008. All features listed are subject to change or
removal.
General
- Saved games now properly load the game
report. if you were already in game, then loaded a saved
game, the game report would load as expected. If you
loaded a game from the main menu, the game report would
be reset in the process of the game setup. This now works
as expected.
- Made some minor changes to the QB read
AI to further ensure that players in a blocking state
other than BLKS_NONE are not thrown to.
Enabled zones for FG and Punt returns.
- Fixed the half time settings for time
outs if you load a game saved at the half.
- Game logs now properly report the
plays that resulted in a rushing loss.
- Added a check for presnap penalties to
prevent a user from snapping the ball after an offensive
lineman has gone offside.
- Adjusted the Maximum Seasons
generation for players. This should impact how quickly
players retire. (should completely remove the one year
wonder)
- Verified that Touchdowns also grant
First Downs if applicable.
- Fixed a bug with loading schedules if
quick simming full seasons at a time.
- A good field goal no longer displays
the missed field goal text in the message bar.
- Changed the time in the process that
the AI looks to call a time out. Now the AI checks for a
time out just as the tackle is made rather than after the
play dead process is complete.
- [KEYON] commands now do a better job
of switching to [M2M OVER COVER] if the target player
crosses the LOS. This is a change in command logic that
may require some defensive plays to be looked at to
ensure they're still doing what they were designed to do.
- Minor change to the opening sequence
animation.
- Fixed a couple of minor bugs with the
game reports.
- Fixed a bug loading the player stats
if the career total passing yards was over 32000.
- Changed the huddle up process for the
indoor game so that players snap back to the huddle
automatically after the play. This is done because on
occasion players can get stuck on the wall and not get
back to the huddle like they can on outdoor fields.
- Tweaked the QB passing decision
making. The QB now does a better job of finding the most
appropriate receiver to throw to.
- The QB's INTL skill now also plays a
larger roll in this process meaning that a QB of lower
intellegence may not always throw to the best receiving
option available. The Receiver check off process remains
unchanged so if you take the time to design plays with a
check off system, the QB will still follow that.
- Added a testing tool in the playbook
designers. This will allow you to force feed a playbook
game scenarios to see what plays and playgroups the
playbook will use.
- Display of dialog boxes is
considerably faster now.
- Fixed the presnap stats popup (lower
right) that had the home team listed on the top.
- The first draft of a season now places
the teams in a random order rather than alphabetic. After
the first draft, teams are still ordered in the reverse
order of the previous season record.
- Fixed the 'no' button on the End
Season confirmation dialog so it actually stops the
process.
- Rebuilt the basic box score system
(general game stats shown at quarter time) so that player
names don't conflict with the tags used to display stats.
- Minor animation improvements.
- Fixed a bug displaying the arcade
receiver icons when loading a saved game.
- Fixed a 'double' recording stats
problem with touch downs.
- Changed the validation of adding
players to your roster. Now, if you attempt to add a
player to your roster that is of a position not listed in
your team profile, you will not be able to add the
player. You will need to adjust your team profile first,
then add the player.
- The CPU will now remove a player from
a roster if it is of a position that is not listed in the
Team Profile.
- Added a 'repair' database function to
the utilities to correct a rare problem that can occur
with the microsoft JET database engine.
- Fixed the ambient crowd noise when
playing a 3D league game.
Maximum-Football is copyright©
2002 - 2009, David A. Winter, and Wintervalley Software. All
text, graphics and related information is copyright© 2002 -
2009, David A. Winter and Wintervalley Software.